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P‑COM Tamagotchi Lab Paradise App

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Plug in the module, then click connect.

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Tetris Paradise

Game

For Tamagotchi Paradise

Connect your P-COM above to send this app.

Stack candy-coloured pieces, chase a solo best, or send a little chaos to your friends. Choose from three solo challenges and two multiplayer modes, all played on your Tamagotchi Paradise.

Play online

2–16 players. One quick match.

Connect your P-COM above and send Tetris Paradise to your Tamagotchi.
Choose ONLINE on its title screen, then select Play online below.

Quick Match waits five seconds after a second player joins so more players can join, up to 16. A full room closes matchmaking immediately; play begins after everyone is ready.

Ready when you are

Keep this page open and your P-COM connected while you play.

Game modes

Solo · Endurance

Marathon

No time limit or finish line: survive the rising speed for as long as possible and push your score as high as you can.

Solo · Speedrun

40 Lines

Clear 40 lines as quickly as possible. The run finishes when you reach the target.

Solo · Score challenge

Ultra 3 Min

Score as much as possible in three minutes. Chase T-spins, back-to-back clears and combos.

Solo games get faster every 10 lines, up to level 20!

2 players · Direct connection

LOCAL 1vs1

Connect two Tamagotchi Paradise units directly and choose LOCAL 1vs1 on both. Clear lines to send garbage rows to your opponent.

2–16 players · Quick Match

ONLINE

Join an online battle up to 16 players with your Tamagotchi connected to a P‑COM. Find opponents automatically and keep playing until someone earns two round wins.

The last player standing wins the round. The first to two round wins wins the match.

Set up your next clear

The two Next previews help you plan ahead. Each shuffled set of seven pieces contains one of every shape. Use Hold to save a useful piece or swap it with the saved one, once per falling piece. Keep an I piece for a four-line clear or a T piece for a T-spin setup.

Controls

A, B and C are the three front buttons, from left to right.

Turn dial
Move the falling piece left or right.
A
Rotate anticlockwise.
C
Rotate clockwise.
Hold B
Soft drop: move down faster.
Press dial
Hard drop: instantly drop and lock the piece in place.
A + C
Hold: save the current piece or swap it with the saved piece. Use once per falling piece.
Hold A · 0.5 sec
Toggle Music on or off.
Hold C · 0.5 sec
Toggle FX on or off.
A + B + C · 1 sec
Hold all three buttons together to exit to your Tamagotchi.

Combos & tricks

Tetris · Four lines at once

Leave a one-column well and fit a vertical I piece into it to clear four lines with one placement.

800 × level points and 4 garbage rows. Qualifies for back-to-back bonuses.

T-spin · Rotate into a pocket

Lock a T piece with at least three of the 4 squares diagonally adjacent to its center are occupied. Rotation must be its last successful move: moving or dropping to another cell afterwards cancels the spin.

Scores even without a line clear. T-spin Singles, Doubles and Triples qualify for back-to-back bonuses.

Combo · Keep clearing

Clear at least one line with consecutive pieces. The second clear starts the bonus. The chain ends when you place a piece without clearing a line.

Add 50 × level on the second clear, 100 × level on the third, 150 × level on the fourth, and so on. Combos do not add extra garbage rows.

Back-to-back · Chain difficult clears

Follow a Tetris or T-spin line clear with another of either type. Placements without a clear keep the chain alive, but an ordinary Single, Double or Triple breaks it.

From the second qualifying clear, earn 1.5× its base clear score and send 1 extra garbage row.

Perfect clear · Empty the board

Clear the final occupied lines so that no blocks remain anywhere on your board.

Add 2,000 × level points. In battle, replace the base attack with 6 garbage rows, or 7 when a back-to-back bonus also applies.

Wall kicks · Find the fit

Rotating beside a wall or a stack can nudge a piece into a nearby open space. Tuck pieces into gaps or build a T-spin setup.

A placement technique with no score bonus of its own.

Scoring & battle attacks

Base score and multiplayer garbage rows for each type of clear
Clear Score × level Garbage rows
Single · 1 line1000
Double · 2 lines3001
Triple · 3 lines5002
Tetris · 4 lines8004
T-spin · No lines4000
T-spin Single8002
T-spin Double1,2004
T-spin Triple1,6006

Apply the back-to-back multiplier when earned, then multiply the base score by your current level. Add any combo or perfect-clear bonus described above. Soft drop earns 1 point per row and hard drop earns 2 points per row, without a level multiplier.

Garbage rows apply in multiplayer. Your attack cancels pending incoming rows first, then sends any remainder to one opponent. Combos add score, but no extra garbage rows.